top of page

Delaney Golden

Game Artist & Graphic Designer

Male Bust - WIP

fEMALE Bust - WIP

Pipeline

ZBrush

Used for high-fidelity digital sculpting to define organic forms and intricate micro-details for character models and sculptures.

Maya

The primary tool for low-poly retopology, UV unwrapping, and hard-surface modeling to ensure game-ready geometry.

Substance Painter

Utilized PBR texturing workflows to create realistic material shaders, from brushed metals to weathered organic surfaces.

bottom of page