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Delaney Golden
Game Artist & Graphic Designer
Male Bust - WIP
fEMALE Bust - WIP
Pipeline
ZBrush
Used for high-fidelity digital sculpting to define organic forms and intricate micro-details for character models and sculptures.
Maya
The primary tool for low-poly retopology, UV unwrapping, and hard-surface modeling to ensure game-ready geometry.
Substance Painter
Utilized PBR texturing workflows to create realistic material shaders, from brushed metals to weathered organic surfaces.
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